- #Command g++ not found jgrasp how to
- #Command g++ not found jgrasp install
- #Command g++ not found jgrasp code
G++ main.o -o sfml-app -L /lib -lsfml-graphics -lsfml-window -lsfml-system If you installed SFML to a non-standard path, you'll need to tell the linker where to find the SFML libraries (.so files): G++ main.o -o sfml-app -lsfml-graphics -lsfml-window -lsfml-system (the "lib" prefix and the ".so" extension of the library file name must be omitted). To link an SFML library, you must add "-lsfml-xxx" to your command line, for example "-lsfml-graphics" for the graphics module Network and audio), and there's one library for each of them. SFML is made of 5 modules (system, window, graphics, You must then link the compiled file to the SFML libraries in order to get the final executable. Here, is the directory where you copied SFML, for example /home/me/sfml. In case you installed SFML to a non-standard path, you'll need to tell the compiler where to find the SFML headers (.hpp files): Sf::RenderWindow window(sf::VideoMode(200, 200), "SFML works!")
#Command g++ not found jgrasp code
Put the following code inside the main.cpp file: For this tutorial we'll name it "main.cpp". You won't have to set the compiler and linker search paths if you installed SFML to one of your system's standard paths.įirst, create a source file. If you're using Code::Blocks, you may refer to theĬode::Blocks tutorial for Windows many things should be similar. Writing a complete makefile or configuring a project in an IDE is beyond the scope of this tutorial - there are better dedicated We'll focus on the commands required to compile and link an In this tutorial we're not going to talk about IDEs such as Code::Blocks or Eclipse. If you already had an older version of SFML installed, make sure that it won't conflict with the new version! Preferred location: either a separate path in your personal folder (like /home/me/sfml), or a standard path (like /usr/local). Download the SDKįrom the download page, unpack it and copy the files to your If you want to go this way, there's a dedicated tutorial onįinally, option 3 is a good choice for quick installation if SFML is not available as an official package. This will result in a package which is tailored to your system. Option 2 requires more work: you need to ensure all of SFML's dependencies including their development headers are available, make sure CMake is installed, and manuallyĮxecute some commands.
#Command g++ not found jgrasp install
Option 1 is the preferred one if the version of SFML that you want to install is available in the official repository, then install it using your
#Command g++ not found jgrasp how to
It will explain how to install SFML, and compile projects that use it.
This tutorial is the first one you should read if you're using SFML on Linux.